- (A) free float = total float
- (B) independent float = total float
- (C) independent float > free float
- (D) free float > total float
- (E) independent float < free float
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- (A) event flow scheduling technique
- (B) critical ratio scheduling
- (C) slotting technique for scheduling
- (D) short interval scheduling
- (E) none of the above
- (A) an analytic tool in concept
- (B) limit up of event oriented diagrams
- (C) used for research and development projects
- (D) based on three time estimates for activities linking up two events
- (E) all of the above
- (A) CPA (Critical Path Analysis)
- (B) CPP (Critical Path Plotted)
- (C) MCE (Minimum Cost Expenditure)
- (D) CPS (Critical Path Scheduling)
- (E) all of the above
- (A) optimistic time
- (B) pessimistic time
- (C) most likely time
- (D) all of the above
- (E) none of the above
- (A) an ordinary event
- (B) a significant event representing some mile-stone
- (C) an event to be transferred to other network chart
- (D) dangling event
- (E) dummy event
- (A) maximum slack
- (B) minimum slack
- (C) average slack
- (D) no slack
- (E) judgement and experience
- (A) a project will always be behind schedule, if left uncorrected
- (B) cost of project will always be more than the estimated cost, if no timely corrections are taken
- (C) a project can be subdivided into a set of predictable, independent activities
- (D) activities are fixed and can’t be changed ,
- (E) commissioning time can be changed, if activities are behind schedule
- (A) an event can’t be accomplished until activities leading to it are completed
- (B) no activity from any event can be started from preceding event till it is completed
- (C) length of arrow has nothing to do with time
- (D) every activity must be completed before end point is reached
- (E) all of the above
- (A) the maximum time which an activity might require
- (B) the average time required for a job
- (C) the most probable time considering all conditions
- (D) the minimum time in which an activity can possibly be accomplished
- (E) the earliest finish

