- (A) Abstraction-Occurrence Pattern
- (B) Player-Role Pattern
- (C) General Hierarchy Pattern
- (D) Singleton Pattern
Software Engineering Mcqs
- (A) Provide for flexible interaction
- (B) Allow user interaction to be interrupt-able and undo-able
- (C) Show technical internals from the casual user
- (D) Design for direct interaction with objects that appear on the screen
- (A) Machine readability
- (B) Maintainability
- (C) Structure enforcement
- (D) Overall simplicity
- (A) Place the user in control
- (B) Reduce the user’s memory load
- (C) Make the interface consistent
- (D) All of the mentioned
- (A) User, task, and environment analysis and modeling
- (B) Interface design
- (C) Knowledgeable, frequent users
- (D) Interface validation
- (A) the design of interfaces between software components
- (B) the design of interfaces between the software and human producers and consumers of information
- (C) the design of the interface between two computers
- (D) all of the mentioned
- (A) design model
- (B) user’s model
- (C) mental image
- (D) system image
- (A) short-term memory
- (B) shortcuts
- (C) objects that appear on the screen
- (D) all of the mentioned
- (A) keyboard commands
- (B) mouse movement
- (C) voice recognition commands
- (D) all of the mentioned
- (A) design model
- (B) user’s model
- (C) mental image
- (D) system image

